Wednesday, November 13, 2013

[GAME REVIEW] Audiosurf - 9/10

The first game I am going to review is Audiosurf. It is an indie game released in 2008 that has gained a fair amount of attention since its release. It’s a music game similar to Guitar Hero but with no buttons, and instead of hitting buttons on time, you're matching colors by moving along the bottom of the screen. You have three rows that can hold seven blocks, and the goal is to match three blocks of a kind together, touching in any way. If you overflow a row with more than seven blocks, you are penalized. It is a score based game with online leaderboards for those looking to compete. The music however is whatever music you so choose to play. It can play any audio file, as far as I can tell.

For controls you can use keyboard arrow keys, a mouse, or a gamepad. Of the control types, I found that a laptop's mouse pad worked the best for me because the way the mouse moves is the most fluid and controlled of them all. There is a bonus to using my finger movement as opposed to wrist movement. I'd have to say the gamepad came second, only because the strange setup. When using a gamepad, you use the joystick to move left or right just like a mouse, but it re-centers in the middle row every time your hand is off the joystick. Third is a regular mouse, just because I'm faster with finger movement than wrist movement. The arrow buttons however are very hard to adjust to unless you are a fast clicker. Otherwise you have to click to move a row every time which can get frustrating. Overall, a gamepad or the laptop mouse pad are your best bets, especially while under the influence.

My first time playing I was stoned off my ass. When I'm stoned I love music. I also enjoy video games when I'm stoned. This game delivered both in a package that was intense as hell. My mind was blown by the colors and the music syncing up. However if you aren't great with fast reflexes or with fast thinking while under the influence, I recommend only playing this game on its mono setting (one color changing block and grey blocks which reset the multiplier on your score). Personally I think the mono setting is better for being stoned because the blocks still change color in sync with the tracks speed color. The calm purples and blues during the slow, more peaceful parts really made it feel quite calming. Then during the red, faster parts my brain would almost snap into hyper-focus because the warm, bright red seemed alarming. The track moving along in beat, such as stopping for a moment on the beat of slower parts, made me feel like I was a part of my music.  Any type of music you like you can play and it will be amazing stoned. The visuals are also trippy. Random objects are in the background, such as a random spinning top. They add an effect of trippy-ness but don't steal focus from the road. Also if you so desire you can add visual effects (such as negative, rusting, and even changing the color of the blocks to fit your style) and audio effects (for when you hit the blocks) in the menu, and you can change these settings during the game if you want to mess with it for a more trippy experience.

Playing sober is a slightly different experience. There is more depth and challenge to the game. The other modes involve the blocks being multiple colors, and each color has more value than the others (purple being the least while red is the most). Each mode has slightly different abilities, such as eraser mode which can erase blocks you have while vegas mode can shuffle them around. For more of a challenge there is an extra mode called iron mode. With this checked if you overflow a row it ends the game, as opposed to the regular consequences. There are also extra bonuses at the intervals of 7, 11, and 21 block combos. The game does a good job of adding bonuses here and there to make playing more interesting. Each mode contains different options, but they are all pretty much the same, except for mono and the multiplayer mode.

Multiplayer in this game is shit. There’s no way other way to put it. For starters its local, which on a pc is never easy and with a laptop pretty much impossible. One player uses a mouse, while the other uses the arrow keys to navigate through 2 rows instead of three, and the rows are linked between characters. A multiplayer, it just does not function well. However, as an extra challenge for one person, it is a great challenge to take on.

The graphics on this game are not so great. It can run on my laptop, which can't run games released before Audiosurf. Games like this don't rely on graphics that much as a selling point, and, for what the game is, the graphics are perfectly adequate. The road shows what it needs to; the hover-car-thing is on par with some of the F-zero’s cars. The trippy objects floating in the background look almost better at the last game generation's graphic quality.

The sound on this game is great. Of course, it is your own music, but the quality is still there. Unfortunately, that means if you have shitty audio on the files to start, it will stay shitty. Also, m4a files need something specific done with them to make them work, but other than that the sound quality is up to your music and music choice. The Orange Box game soundtrack comes with the game too, for those of you who do not own music. If you do not own music though, why are you thinking of buying/buying this music game anyway? It seems rather...strange. One cool thing The Orange Box has is that on the Portal soundtrack, the car becomes a portal gun, and there are only orange and blue blocks regardless of mode.

Overall if you are a stoner or into rhythm games (seriously stoners, this game was made for you) I highly suggest buying this game. You can play it for hours and still not be bored. I find it particularity productive for listening to new albums I've acquired. However, if you are big on your games having a story line or plot, this might not be the best game for you. Over all I give it a 9/10 for a rhythm game.

Pros:

  • your own music
  • no game-breaking bugs or any bugs that will effect enjoyment of the game.
  • easy to learn, hard to master
  • game-play is solid
  • simple, but not too simple
  • can add visual and audio effects


Cons:

  • graphics sub-par
  • gets boring unless your stoned or really into music
*Video coming soon